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This interview was for SexTech Magazine and was a follow-up to an earlier interview. It asked the question; What happened to Virtual Reality in the adult industry. VR seemed to have a very brief moment of popularity and then just disappeared. It's an interesting read

3) What benefits do you see adult VR having on women? (continued)

That said, I think adult VR films literally made from a women’s point of view, where the viewer is immersed in the position of watching something that it looks like she’s participating in the sex taking place, could have the potential to appeal to women. But those kinds of “point of view” (aka “POV”) adult films aren’t a good match for my filmmaking style, which is very story-driven. So, I’m probably not the filmmaker to explore that aspect of adult VR’s potential.

4) What limitations/challenges did you face when creating this content?

There was a huge learning curve to conquer because it was a technique and approach that was totally new to me. We didn’t hire a production company that specialized in VR; we filmed it ourselves, in-house. There were no multiple takes - it was all one fluid shot, using a single camera. Dealing with sound was very different as well, as I mentioned earlier. When it came time to edit the film, we learned very quickly that color correction had to be done on equirectangular footage. It was a big challenge, all the way around – but a great one from a learning perspective.

SIDENOTE: I’ve attached some notes that we wrote at the time that Empowering Ava was released. One document is from my perspective as a filmmaker and my editors, the other is from one of the performer's perspective.

5) What limitations/challenges did you face when distributing this content?

There were no real challenges in distribution, mostly because we initially distributed it only through Sssh.com. We had a custom VR player that allowed for viewing both with or without a headset. The film is also on a couple of VR platforms, but those had their own players.

6) Will you make any more in the future? why, or why not?

Again, that depends on the story I’m trying to tell. I think it’s likely another story will come to me that would be best told through VR. But until that happens, I’m not in a hurry to make another VR film just for the sake of making one.

7) Anything else you'd like to add?

This may just be my bias as a story-focused filmmaker, but I think it’s important to consider that VR, revolutionary medium that it may be, isn’t necessarily something that will supplant traditional, two-dimensional, non-immersive films. I see VR more like a genre within the broader universe of film, rather than a direction in which film is headed.

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